﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GameProtocol
{
    /// <summary>
    /// 类型协议
    /// </summary>
    public static class TypeProtocol
    {
        /// <summary>
        /// 登录请求类型
        /// </summary>
        public const byte Login = 0;

        /// <summary>
        /// 战斗匹配期间请求类型
        /// </summary>
        public const byte Match = 1;

        /// <summary>
        /// 战斗期间的请求
        /// </summary>
        public const byte Fight = 2;
    }
}
